The questions eventually die down. Everyone has what they need. Zed can still see the Door.
It's Time.
Zed leads the group across the Bar and puts a hand on the Door as he turns to look at them. When he gets their collective nod, he drops his hand down to the door knob and waits as they take defensive positions.
It's Time.
Zed leads the group across the Bar and puts a hand on the Door as he turns to look at them. When he gets their collective nod, he drops his hand down to the door knob and waits as they take defensive positions.
From:
Re: Gearing up
The Deatomizer is treated with much more respect. Any weapon that can disintegrate a target deserves it. He again checks that the safety's on and keeps the weapon pointed towards the floor. He turns to Suzi.
"I know you're non-combatant, but I'd like you to carry something. Just in case," he tells her. "Is there something you can suggest, Zed?"
From:
Re: Gearing up
He walks over to the shelf where Duo found several odd cylinders, pauses to give Maxwell a suspicious glare, picks up one of the cylinders, and brings it over to Suzi to put in her hand.
"This is a neuralyzer, Suzi. I think you know what that means."
"Flash it at the Oil, and you'll hurt it enough to make it flinch away. It won't do lasting damage, but it might make the difference in preventing it from infecting someone. And it'll buy you time, in case you need it."
"But be careful with it."
From:
Re: Gearing up
From:
Re: Gearing up
He gives Suzi a nod and a reassuring smile before heading over to the grenades. Sure, he has the explosive rounds and the XT, but you never know when you're going to need to blow the shit out of something. Keeping in mind what they're up against, he selects several concussion and stun grenades of the variety he's used to. After a moment, though, he also adds one or two incendiary grenades.
He hopes he doesn't have to use those.
From:
Re: Gearing up